![]() So here is how a finalized sprite would look. Next is the template, the template is organized into 16x16 pixel blocks, most NPC's are either 1 wide and two tall, or 2x2:Īll I need is to have you copy their frames onto the template then trim it down, it is important that only one sprite occupies a file because of the way files are imported and colored, also the background must always be solid white. Anyways, first we have the sprite sheet that I got from the web: Here is a basic exaple of how an NPC would be done, actually these are usable files so if you wanted to do soe, you could just download these too. I have a bunch of NPC people, a character sprite, and a ton of monsters, Also I could use soe boss sprites organized. Hey guys, would anyone be willing to organize soe sprites for me? I'll provide you with the sprites and the templates. Oh and if you can get them, get the wall crystals too, I almost forgot about them. ![]() ![]() Well that should give you a start, overall I'd say the program is easier to use than RPG Maker programs, and requires no programming (though it is now optional) Anyways, a few things that you'd think are easy aren't easy, such as working NPC's (right now you have to use a bunch of tricks to make it work) but most things like that are being worked on, basically anything that was possible in the original LoZ is possible in here, and much more.Īnd yeah, I can mirror all the graphics files I used hereĮDIT: Oh and yeah, the wind effect would be nice, but not needed, if you get me a normal screeny with the wind on it, I can rip it myself if needed. Some Tutorials to teach you how to use the program for anything beyond playing games (read all the stickies) The latest Beta (may be slightly unstable) cruise the forums for an older version if you want highest stability and compatablity) I'll add a folder in my photobucket account and start uploading the files I have Faalstar, then you can use them, some of the tiles haven't gotten organized, specifically I have a few monster and Duran that are on a sprite sheet, but the dimensions are all screwy, most programs use 16x16 tiles, these aren't centered properly, so you'll have to adjust them on your lonesome.Īnyways, the program itself is pretty easy to use, here are a few links to get people started: I am building off of what someone else started so some of my files were already modified, also many of them are RPG Maker chipsets, so I am uncertain of their condition compared to the original, but I will make an effort to keep a folder of the original files, and then the modified files. I am keeping as much of the original stuff as I can, some files were modified before I got to them. To help you help me, most emulators have teh ability to disable layers by pressing a certain key, 1-4 on Zsnes and I think Snes9x.ĮDIT: Here is another shot of the Ruins and the Jungle Those would get me started (yeah, that's a lot, I know) even one monster or sprite is a big help. Niccolo (all sides and movement, and him fishing) Zombie (up and down movement and all attacks) Goblin (Up and down movement and all attacks) Molebear (all poses and attacks, work on the movement first, then possibly the burrowing and attacking)īound Wolf (Work on the up and down attack sprites) ![]() People sprites, just generic people, I need all their frames, which should be 2-3 walking frames going Up/Down/Left or Right (I only need the one direction) If you'd like to help, I am trying to get the following right now: I'll keep you posted and thanks for the support. Also you can set up alternate palettes, the problem is they effect the whole screen, so you have to be careful when using them. However they just implemented 8-bit mode which let's you use all the palettes at the same time, so I am playing with things to get them to work right. Here is the problem with Zelda Classics palette system, you have only 4-bit (16) colors and only some 11 or 12 palettes, the first two are for the system, and then three towards the end are reserved for the character and enemies. Actually has a hosting service that I'll be using, it's pretty much the place for ZC. ![]()
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