![]() ![]() Other than a few bugs that I encountered playing pre-patch the game itself runs incredibly smoothly. Each Nexomon can have a total of four cores and they consist of things such as stat boosts, experience boosts and more. As you process through the game you will gain abilities that allow you to explore even further – often finding shards that can be used to create cores which you equip to your Nexomon. This sounds great in theory but with the level-scaling and needing to heal your Nexomon after every battle it can often be a tedious affair. Routes in between each area are fairly long and consist of trainers that are repeatable after a short period of time. You find yourself exploring a vast array of natural environments on your quest to stop the world’s extinction – from freezing tundras to extremely hot volcanoes. Otherwise, game-play is quite straight forward. Level scaling in itself is not a bad thing however I believe that if it was based on story progression as opposed to your own Nexomon’s levels it would work much better. The game itself is not difficult per se but the constant need to spend time grinding due to the level scaling makes it tiresome. VEWO Interactive have stated numerous times that they want the game to be a challenge and that it is not meant to be easy. As someone who chooses monsters based on their appearance and gets attached to them, it was difficult to accept this and swap out Nexomon consistently to move forward. It is often more beneficial to just catch a Nexomon in a new area instead and incorporate it into your team. The game scales to the level of your own Nexomon which often makes it feel like the necessary grinding needed in every new area is pointless. This leads the game to feel needlessly grindy. This is not only the case for boss battles but even for trainer battles and random encounters with wild Nexomon. Even super-effective Nexomon take a few attacks before they down their opponent and so often times the player will have to switch between their entire team to get through a battle. ![]() As opposed to individual PP for moves each Nexomon has a stamina bar that is depleted when using a move – with the stronger moves using significantly more stamina. There are nine different types (mineral, grass, fire, etc.) and each individual Nexomon can only have a sole typing which means that battles go no further than simply switching to a super-effective Nexomon and using your strongest move. Nexomon: Extinction’s gameplay is rather simple. On top of this, characters often make jokes that do not seem to fit in with the atmosphere of the game and often felt rather jarring with no real reason for their inclusion. However, the writing itself does not always mesh well with the story presented as certain characters constantly break the fourth wall which immediately destroys any immersion in the story. Nexomon: Extinction takes the more childish approaches of other games in the genre and flips it on its head in a way that has been much requested by fans of the genre for many years. The unfolding story follows a logical chain of events with enough twists and turns to leave the player desperate to find out what happens next. The story itself is quite engaging and easily immersible. From the beginning the player quickly finds themselves intertwined in the plot to restore safety for humanity. Instead, the world is on the brink of extinction due to impossibly powerful Nexomon known as Tyrants fighting for world domination. No longer are you out exploring an inviting world full of promise that your idealistic childhood dreams are about to come true. Pqube is a gritty take on the monster catching genre. Nexomon: Extinction developed by VEWO Interactive and published by ![]() Is it more than mere Pokemon clone? I certainly think so. It was not even the first game so how can it? There is no denying that it is the biggest game in the entire genre and by default is the comparison to all others but other games deserve to be viewed in their own right – and then there is Nexomon: Extinction. ![]() I will shout from the roof tops that new games in the genre are more than just mere ‘Pokemon clones’ and that Pokemon does not own the entire genre. I am always an avid supporter of new games in the monster catching genre. ![]()
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